![nightmare in the dark compatibility nightmare in the dark compatibility](https://cdn.pocket-lint.com/r/s/1200x/assets/images/135875-games-feature-how-xbox-one-backward-compatibility-works-the-xbox-360-and-xbox-games-list-and-more-image1-to4mvenkg2.jpg)
You can always load NoNewPowerups or NoNewBosses. Make sure to only load one zombie (or swarm) related mutator since they overwrite the same spawns, and one nightmare (or mini-boss) mutator. Load your preferred weapon mods, then the main DMG1.1bx file, the addon third, and mutators and/or compatibility files always last. Or you can get the original version by DMG Heretic that has the 2 weapon replacements. In case you don't like the GasManacubus or the Pain Elemental that vomit's bile, heres a older version (minus the weapon changes by DMG Heretic so its still compatible with weapon mods). My Intentions - To make the game more difficult while retaining the dark theme started by DMG Heretic's mod, the Nightmare addon adds enemy variants, its optional so you don't lose the classic feel.
Nightmare in the dark compatibility mod#
I've now included a separate "Nightmare" addon for more variety of monsters.Īdded Ghosts & mini-bosses in the optional addon, zombiePLUS mutator (9 new zombies) and provided ways to disable various optional creatures or to replace zombies with the Swarm.Īdded compatibility patch for Zero Tolerance and Neocore for their zombies or marines to show up when you use them with this mod (see load order).
![nightmare in the dark compatibility nightmare in the dark compatibility](https://images.launchbox-app.com/d96e8ac6-d78d-40d8-96e8-3b5cfc23627e.png)
NightMareDemons (Spectres), PainElemental and Mancubus (gas variant) are more challenging. The monsters are more dangerous, move faster, faster projectiles, homing projectiles for the Death Imp, Imp's and Caco's attack more often, complete sound revamp, Baron of Hell and Archville are taller and enemy melee attacks do more damage (especially Royals and Death Imps AKA revenants replacements). Soon there's going to be Gothic Chapter (which replaces environments with darker ones, as well as the weapons), so in anticipation the arbitrary changes to the weapons in DMG Heretic's mod has been removed. Replaces enemies with "dark" versions, creepy monsters from the void dimension rather than hell.